Hi, I'm Ashton, welcome to the site, allow me to tell you about myself:
XBL: Aegis Ornus
PSN: AegisEverto
Gaming Background - I've been gaming for a while, about 20 years worth. My cousin, who was living with my mom and me when I was around the age of 2, had purchased a SNES and played it all the time. I remember sitting, watching her play and being in awe of all the colors and fun music, Super Mario World providing its fair share a good deal of the time. She finally got me involved by sitting me in her lap and putting my hands around the controller. Not much later, I was playing on my own and my experiences with gaming have been growing ever since!
I still own the majority of all the systems I've accumulated over my adolescence which range from the days of the NES to the entire line-up of the current generation, my favorite still being the Sega Dreamcast. Growing up, I played a lot. I pretty much rented every game available at whatever Blockbuster or Hollywood Video was around. The games that I was always addicted to though were the ones that kicked my butt i.e. Abe's Oddysee, Megaman, Street Fighter 2, Starfox64. I played those games until I was the only one I knew that could do it better than anyone else. That being said, now my love of games falls into the category of what could be summed up as gameplay-fueled experiences.
What I look for in a game first and foremost is intuitive, simple, flexible controls. To give an incredibly simple example of this, let's take a look at Super Mario Bros. for the NES. All you have is two buttons, run and jump, but you have a lot you can do with them. Walk, run, hop, jump, long-jump, and then when you put those mechanics into the game with Koopas, Koopa-Troopas, Goombas, and power-ups, there's a lot of mastery to be had with just two simple buttons! And they're incredibly intuitive; immediately, you are able to experiment with different types of movements and understand how they can be utilized. Just the simple act of running and jumping at the same time has its own depth to be considered but you don't realize it because of how immediately it becomes second nature. Deep down inside, distilled mechanics are what I love games for. The feeling of linking my expression of movement through a controller to a character in a game is second to none for me.
When I can't get everything I want from mechanics, story, atmosphere, and character interaction/development can go a long way. I'll still get excited for a story-centric, all around experience-driven game but I lose my mind for games coming from a pedigree of flawless control and mechanics.
Favorite Games and Series: Animal Crossing, Ape Escape, Banjo Kazooie, Bionic Commando (Rearmed and '09), Bioshock, Braid, Castlevania (Favorite picks being Circle of the Moon, Symphony of the Night, and Lords of Shadow), Catherine, Dead or Alive 2 Ultimate, Devil May Cry, Fallout 3, Final Fantasy IV & XII, Final Fight, God Hand, Jet Set Radio, Killer 7, King of Fighters XIII, Kirby, Klonoa, Mass Effect, Mad World, Megaman (especially the Zero series), Metal Gear, Metal Slug, Mirror's Edge, Mischief Makers, Ninja Gaiden '04 and Sigma 2, No More Heroes, Oddworld games, Okami, Prince of Persia Trilogy and '08, Psychonauts, Resonance of Fate, Sine Mora, Sonic the Hedgehog, Super Meatboy, Starfox 64, Street Fighter, Terranigma, Vanquish, Vectorman, Viewtiful Joe, WET, and Legend of Zelda (Favorite picks being Ocarina of Time, Windwaker, and Skyward Sword).
Massive Respect For: Atlus, Double Fine and their art team, Clover (RIP), Grasshopper Manufacture, Grin (RIP), Harmonix, Level | Up, NIS, Platinum Games (P*), Rare, Sega, SNK.
Heroes of the Industry: Hideki Kamiya, Jenova Chen, Kozumi Totaka, Randy Pitchford, Shinji Mikami, Shinkiro, Suda51, Tim Schafer, Yoshinori Ono.
Likes: Arcades, blue and white color combos, Dreamcast stuff, fighting game tournaments, Fyodor Dostoyevsky, ladies who play fighting games and kick butt, laughter, making music playlists, NPR and similar radio broadcasts, overcast days, pizza, puns, space, Tapioca Express, the ocean, and wind.
Dislikes: Activision, algebra-level math and above, getting carsick, griefers, having nothing to say, people who waste, pop music, speaking before thinking, unbending casual gamers, when technology doesn't work the way it's intended, running out of memory, temperatures above 65°F, xXxInSeRtNaMeHeRexXx,

No comments:
Post a Comment